Zones to Explore Between Levels 30 and 50
Between level 30 and 50, chances are you’ll be pretty caught up following the main storyline of Clair Obscur: Expedition 33. In this range, your focus is all about progressing, so only a handful of zones become available—emphasis on the ‘handful.’ But hey, a few doesn’t mean none. In fact, you’ll find three zones open to ramble around for some bonus experience points or maybe take on a side quest or two. A little detour never hurt anyone, right?
Stick to the Story Until the Final Boss
After strolling through these early zones, our advice is simple: keep chasing that adventure! Seriously, there’s not much point in aiming to complete every single area before the main story’s final boss of Clair Obscur: Expedition 33 is defeated. So stay the course, and the rest will fall into place.
Reaching Level 60 and Beyond: High-Level Post-Game Content
Once you’ve polished off the main story, you’ll find yourself sitting comfortably at level 60—or even higher, if you’ve been especially diligent. Now, that’s when the real fun starts: diving into high-level post-game content. From level 60 onward, a brand new world practically opens up to you, because plenty of new zones will become “accessible” for your level. The higher you climb, the more options you’ll get for exploration.
Gently but surely, the serious business begins! While you’re still a bit away from those absolute endgame challenge zones, the areas below already offer a solid challenge—especially if you’re not running the latest, most overpowered builds making the rounds. So prepare accordingly, and pick your battles wisely!
The Final Stretch: Ultimate Zones and Peaceful Places
Here we are at last—finally within reach of those ultimate late-game areas to explore in Clair Obscur: Expedition 33! These are the final hurdles before you push into those last, toughest levels that really require a fully powered team. Take a deep breath—you’re almost there.
Among the wide variety of zones available in Clair Obscur: Expedition 33, plenty of them don’t require any specific level to visit in peace. Within these areas, you’re very likely to come across white neurons: the pacifist kind. You’ll also stumble onto new music you can play at your camp. Don’t worry about danger here: you won’t find a single neuron that needs defeating, so you can wander around at your leisure and soak in the atmosphere.